01 - Building Together

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You are a Team.

Before you decide your Background, Profession, and what Drives you, you should build your character with the other players at the table! What you figure out collaboratively will help inform the other aspects of your character.

Shared Roots

Develop a relationship with at least 2 other players at the table.
This relationship should have a Type and a Detail. Use the tables below or come up with your own!

Relationship Types

Family Friendship / Romantic Cultural Professional Warfare Arcane
1 Siblings Best friends Childhood neighbors Same crew Same militia Shared magical incident
2 Parent / Child Drinking buddies Shared vice Protector / Ward Captain / man-at-arms Magical bond
3 Cousins Shared trauma Life debt Boss / Employee Knight / Squire Master / Apprentice
4 Shared Heritage Lovers Same apprenticeship (non-magical) Former Suspect / Investigator Rescuer / Rescuee Shared curse
5 Caretaker Former lovers Same guild Competitors Bounty hunter / Bounty Shared religious background or experience
6 Unrelated but close as blood Arranged Marriage Outcasts of the same guild Former cellmates Former enemies Both know a shared secret

Relationship Details

Shared Drive (duty) Shared Drive (personal) Locations (in town) Locations
(out of town)
Objects (personal) Objects (professional)
1 defend the weak enact revenge inn The Wode a magical gemstone a sword
2 inform others outdrink or out-compete the other school a river a dagger a spear
3 deliver goods or services get out of town temple an enclosed field a stash of booze or drugs a shield
4 complete a task set by an official or mentor amass wealth castle or keep a road a religious artifact a keg of black powder
5 find answers seek peace or closure shop, smith, or service a cliffside a dog a horse & carriage
6 gain power get respect from the other town square another city a mounted troll's head a set of militia badges

Character Hooks

Besides being connected to the other players, we need to hook your character's story into the plot of the adventure & mystery.

Please come up with at least 2 of the following as you build your Background:

Shaping the Setting

We'll work together on a few things to change the nature and shape of Dverigaard!
A bit like how you built Rosebrine.

Thematic Words:
Medieval, Wild, Traditions, Superstitious, Gritty, Industrious