01 - Shape of the Game

An invitation of some kind initiates the story. The invitation could be a letter from someone asking for help or rumors of people going missing.

Upon arrival, you will investigate various places and talk to NPCs. These places have challenges and clues.
Challenges can include aggressive people trying to stop you, strange enchantments, deadly tempests, or fairies leading you astray.
Clues will tell you about the mystery you are trying to solve.

The game is played in scenes. This means that you play a situation, and when it ends, the Director “cuts” and proceeds to the next one. You do not have to play every single thing that happens – only what you feel is important. The Director decides when a scene starts and when it ends.

Over the course of the gaming session you gather information about the mystery and how it is affecting the people living in the are, while the situation gradually deteriorates.

Conflicts

See Action Tests.