Garrick FourFingers
Drive:
To repay a monetary debt, and to protect Dverigaard and the Realm.
Profession & Trade:
Abilities
Tactician: When you succeed on a test during combat and get extra successes, you may issue an order to an ally. Doing so costs one success. If they follow your order, they gain +2 to their next test (can be chosen multiple times to give orders to different people).
Warden: When you use Navigation or Nature Knowledge, if you fail the roll you may make a re-roll once.
Field Experience: You take no Finesse penalty from using Light Armor.
Talents
BLOODHOUND
Gain +2 to Track when hunting your prey. When you get extra successes from a Track test, you may heal a Lesser Mental Harm.
SHARP SHOOTER
Gain +2 to Shoot tests when at Range 2.
MARKSMAN
Gain +2 to Shoot tests on your first turn when successfully ambushing or attacking your enemy.
Arcane Words
Material
Sound / Rǫdd (roat)